The Little Mermaid: a Review

   

I'm a huge fan of The Little Mermaid, the 1989 film widely heralded as the beginning of Disney's Second Renaissance in animation. Saying I'm a huge fan is probably an understatement, considering it is my favorite film of all time, and has remained so for nearly 20 years now. I've always felt that the film had some of the most natural songs of all. In other words, the music flowed very organically from the plot and characters. I love Beauty and the Beast, but most townspeople don't run around singing every morning. My excitement when the announcement was made that it would be coming to Broadway as a musical adaptation wasn't at all surprising. So, at first opportunity, I got my ticket.

    The musical begins as the film does, with the song "Fathoms Below," with some new lyrics added and minor changes made. The staging of Prince Eric's ship on the water is incredibly well done. This set piece hangs in the center of the stage, while waves made of some sort of glass or plastic stir about. When the song is done, the ship moves upward on those "waves", and disappears, leaving us with a gentle blue lighting scheme, and our introduction to the undersea world. The song here is "Daughters of Triton," also extended with some new lyrics, and it is the first time we meet King Triton (Norm Lewis), Sebastian, and Ariel's six elder sisters. This is also the scene in which I first felt weird about the production. when coming onto the scene for the number, aside from Lewis, the actors were skating.

    My first thought was that it looked like something out of Disney on Ice. And they continued to skate, to simulate the gliding motion of swimming. In fact, everyone who plays an underwater denizen in this musical, with the exception of Sherie René Scott, who plays Ursula, skates. It's very weird at first, but after a few moments, the fluidity of the whole thing grabs hold. Though sometimes now and then you notice that they're skating again. What ran through my head at the time was that this show would never have been possible if Heelys were not invented.

    Going in, I'd read only that the show had mixed reviews, but I hadn't read up too much on the production design, because I wanted the experience to be as fresh as possible for me. I didn't know about the skating beforehand, and so it was a bit jarring. What I'd expected was more harness work (which the show does include), but as I mentioned, eventually the whole skating thing melts away for the most part.

    The costumes were the first thing I noticed after the skating, and they are delightful. They require one to suspend disbelief to some degree when it comes to tails and Sebastian's crab limbs, but somehow, it all just works beautifully. They are inspired and whimsical. The only costume I had a problem with was Flounder's. They didn't seem to know what to do with him, placing the young actor in a yellow t-shirt with blue spots on it, yellow shorts, bright yellow Heelys, topping it off with his hair sprayed blue.

    Anyhow, after the "Daughters of Triton" scene, we are finally introduced to Ariel (Sierra Boggess) in a new song, "The World Above". And what a perfect Ariel she is, from the look down to the voice, she makes this role all her own. Her acting, gestures, and vocal tone are all flawless. Her signature song, "Part of Your World", is turned into a stripped down, much more subtle affair than its film counterpart. She is alone in this staging, and she carries it beautifully, with sparkling emotion and power. She's really quite the discovery.

    This production makes sure to give every character his or her time to shine. Ursula, who already has "Poor Unfortunate Souls" to belt out deviously, gets a new showstopper, the campy "I Want the Good Times Back", in which Sherie René Scott chews scenery with the best of them. Her characterization and strong voice seize control and she steals every moment she's on the stage. I particularly loved how she brought a real freshness and originality to her role. It would have been an easy path and a big mistake to attempt to imitate Pat Carroll's style. This Ursula is a little bit Noo Yawk, a little bit Vegas showgirl. My only minor quibble with her performance was that it was a bit too brief. The way she meets her end leaves her nowhere near as threatening or evil as she could have been. The Vanessa subplot from the movie was scrapped (unnecessarily), and she never turns into a larger than life scary villain.

    Instead, Scuttle gets several songs. I like that they let him have some extra time (and Eddie Korbich is very good), but the silly song "Positoovity" could have been scrapped for more substantial things, like extended Ursula time. There is also an inexplicable reprise of "Under the Sea" right after the song itself finishes. This feels like a weird type of padding. That song is supposed to end suddenly, and Sebastian is to notice Ariel is gone. Instead, he just remains oblivious while they tread through more song and dance for another minute or two. Pacing fails a bit here, and that time could have been spent in a much better way. The later "Les Poissons (Reprise)" is handled much better and actually serves to move the plot along.

    However, Prince Eric (Sean Palmer) gets two absolutely lovely numbers. "Her Voice", whose melody is partly based on "Part of Your World", and "One Step Closer", whose melody is based upon the film's instrumental track "Jig", originally used in the party ship scene. Little touches like these being included made the film fan in me fall even more in love with this production. Other peripheral characters like Flotsam and Jetsam even get a song, and the happy, Motown-esque "She's in Love" showcases Ariel's sisters and Flounder in a fun extension of a short scene from the film.

    Of the new material, "Beyond My Wildest Dreams" is the highlight for me. It is sung by Sierra Boggess from the point of view of inside Ariel's mind after she's taken to Eric's castle after being rendered silent by Ursula's spell. The sheer childlike excitement of the lyrics, Boggess' performance, and the sweet, flighty vocals are a real form of magic. No wonder I've been listening to it constantly since the other night. "If Only" is a touching quartet, characteristic of classic Broadway, and it made me cry.

    Overall, however, my excitement was not unwarranted. The acts are slightly uneven, but when everything works, it works incredibly well. There are some notable differences from my beloved film, but this is a beautiful one in its own way.

Dreaming in Video Games

I woke up yesterday from a dream in which I was playing the Shalebridge Cradle level from Thief: Deadly Shadows. Only I was in Garrett's quiet shoes moving about the Inner Cradle, past the Puppets, hoping they wouldn't get me on my mission.

I think it's funny how a moment in a video game I played about four years ago can have such an impact as to come back that vividly in a distant dream. How everything from the Puppets' gait, to the humming electrical buzz that followed them were reproduced pretty authentically.

If you've never played the game, Puppets are a name for the enemies in the Shalebridge Cradle, a former Medieval mental hospital-slash-orphanage. They represent the mental hospital's former patients, wearing elements of their torture at the hands of the doctors as representative of their unfortunate experiences there. They walk slowly, their heads shake unnaturally – and the lights flicker whenever they're around. Oh, and did I mention they're also followed by an electric buzz? They sport wire cages around their hands and their heads, which occasionally conduct the juice. They make a terrible shrieking noise if you get too close, followed by an attempt to pummel you. Creepily.

That whole "Robbing the Cradle" sequence was amazing. One of the best examples of level design I've ever seen Kieron Gillen wrote a great article about it, available here. I can't begin to summarize how brilliantly he covered it, but I was sort of pleased to find out I wasn't alone in having this experience:

"Well, when mapping a section for this feature, I physically screamed when one of the inmates pulled himself from the ground unexpectedly and lurched to attack."

I not only screamed (more than once, I think), but jumped so hard I went all the way back in my chair as to hit the wall behind me. Now that's good design. One of about three moments in all my years of gaming that a game has made me scream in fear, and easily the top one.

I wouldn't call the dream a nightmare. It was fun, even if a tad scary. It's kind of like a virtual reality version of the game. This wasn't the first time I was living video games I've played in my dreams either. It's always quite memorable. VR isn't quite here yet, so I'll take this version of the experience.

Makeup Born of the Format Wars

I was reading a magazine earlier today and caught an insert from Sephora touting new products in time for Spring. What caught my eye was this mascara from Cargo:

Blu-ray?

Was I reading that right? As in the home entertainment format war?

Sure enough, the product is being marketed as remaining natural looking under the harsh, unforgiving lens of high-definition cameras.Upon visiting Sephora's website, I found that the company is also releasing "High Definition Mattifier", which in layman's terms means a cream to make your face less shiny and skin look more flawless.

For the past several years, at least one critic has been naming celebrities who look best and worst in HD. Considering that HD picks up many details that the best makeup artists in the world might not be able to conceal, I suppose that this product line seemed like something that might catch on. It seems a bit odd to offer it up to us nobodies who will never be on a red carpet, but it's like any other cosmetic offering, I guess. The current wave in home video is digital, so I'm sure eventually we'll have HD in that regard too.

Heh, this post sounds kind of like an ad. It isn't. I don't write about products very often, but this one struck me as funny.

The Giants’ Win

It was pretty amazing to watch, even though I'm not a football fan. My grandfather, who passed away a year ago this month, was a Giants fan, and I think he'd be excited all over this Super Bowl. He explained football a bit to me when I asked, and so watching tonight, I was reminded of him.

Great win for the local team, but I thought of my grandfather, who I miss.

Game Bits

I was at Toys 'R' Us today and got to see Guitar Hero III played for the first time. A little girl was testing it out as I was making my way through the aisles. Whoever narrates the tutorial for that game sounds a lot like the Ghost Host from The Haunted Mansion at Disney World.

My piece on accessibility in gaming came out last week and my new piece on virtual item sales at Neopets went up this week over at The Escapist.

As a result of deciding to do some last-minute shopping today, I missed the latest Xfire Debate Club chat. I caught the very last minute of it, and it seemed like I missed out on something fun. Guess I'll see everyone at TTHS in the new year.

This article by Mike Sylvester, "10 Things I Hate About Wii", over at Wii Fanboy makes some really spot-on points. Highlights include complaints about how Nintendo holds back its own franchises and often delays anticipated first-party titles, as well as touching on the system's clunky online multiplayer system.

Questioning the Ethics Here

I was reading some news and came across this story:

AMSTERDAM, Netherlands – When Dutch police stopped a car for a
broken headlight and noticed the driver was accompanied by a
prostitute, they gave him a break — and let him pay the traffic fine in
cash rather than sending the ticket to his home.


      

The officer wrote the man a ticket for the headlight and said it would arrive in an official police envelope.

The man "wanted to pay immediately because otherwise his wife could
have seen that he was ticketed on the Europalaan (a well known pickup
strip) in Utrecht, with all the consequences that would bring," the statement said.

After the man begged for mercy, the officer relented and took him to a nearby station to pay cash, it said.

It brings me to question just why the police were protecting this adulterer. He didn't want his wife to know he was ticketed where there are lots of hookers? Why not simply not commit adultery instead of begging others to cover up for you? Not just any others, but the police, who were merely doing their jobs. They shouldn't discriminate like this and protect this cad. He should have been treated like anyone else who had a broken light would have been, not given a pass for his behavior. Apparently, even though street prostitution is illegal in the country, he wasn't even ticketed for that, and neither was she.

Listen to the Scots

It's funny how inconsequential things can stick in your mind sometimes. I read this question over at Ask Metafilter, and it came back to me a day later when I was brewing a cup of hot tea. Sweet tea, according to the question, apparently varies in its preparation and order of ingredients. This reminded me of one thing I learned a couple of years ago with regards to tea.

I can't drink tea without some sort of milk in it. I have to lighten the tea, soften the bitterness, and add that slight creaminess. The problem I had was that after adding the milk (soy or dairy) , it would curdle, leaving the tea's surface teeming with little bits ready for Little Miss Muffett. Nothing really helped, until one day I read of what someone deemed the "Scottish" method of preparing tea –adding milk to the cup along with the bag, and pouring boiling water over it, allowing the tea to brew and mix with the milk simultaneously. This was opposed to the "English" method (and I make no claims about the accuracy of this term), which involved adding the milk after the tea had brewed.

It works. My tea doesn't curdle any longer. Hurrah! Simplicity at its finest.

Trend: Video Game-inspired Drinks

As I sit here, unable to sleep yet, possibly having picked up my mother's flu, I look to the internet to provide me with a little distraction. After reading about the Super Mario Power Up! energy drink yesterday, I just read about yet another video game inspired set of drinks.

I tried Mountain Dew's Game Fuel tie-in in both soda and Slurpee forms. I heard the taste described as "liquid gummy bears" once, and I'm inclined to agree. Final Fantasy Potion hasn't made its way here from Japan yet. I've heard it tastes terrible, but I'd certainly try it once for the novelty.

Many of these drinks and game-inspired foods are Japan-only, and unlikely to ever get here, but it is another
example of this type of cross-marketing. Beyond that, it's another way
video games are a more mainstream part of life these days in many parts
of the world. I'm sure eventually, we'll see more examples of this sort of thing here in the US. I just wonder what sorts of flavors will be on tap.

The Long-Eared Jerboa, or ‘Kangamouse’.

Footage of the Long-Eared Jerboa, an endangered rodent, was recently released. Just look at their almost goofy ears and little kangaroo-like hopping. They're absolutely adorable. Of course, all types of endangered species deserve saving, not just the cute ones.

Can you blame me for wanting one of these little guys though?

Video here.

Taking the Wii Seriously

I was reading some gaming news today and saw the announcement for Wonderworld Amusement Park for the Wii. Now, I think the Wii has much to offer, but developers are still not taking it very seriously. The system is overloaded with minigame compilations. The pack-in Wii Sports is a minigame compilation itself.

Now, recently, many have been blaming low software sales for all but first-party titles. Economically speaking, that's a bad sign, but when you take into account just how many developers underestimated the Wii's potential success, these numbers might not even be relevant in a year. What's going to determine that? Well, better software should be a start. However, in order to get to that point, studios have to assign more development time, team members, and budget. And they have to stop thinking in such simplistic terms for the console.

It was a port, but Resident Evil 4 showed just how a serious, "hardcore" title could work on this system. With refreshed controls, it took advantage of the system's capabilities in a well-integrated, not tacked-on, manner. There are marquee titles on the way like Super Smash Bros. Brawl, which I'm looking forward to, but then there are the junky, gimmicky, low-budget titles. Every console has its duds, but current the failure of developers to take the Wii seriously is something to watch. I certainly hope we see at least a somewhat different picture by this time next year, with fewer throwaway titles. I'm aware that the Wii is marketed as a very social system with a low barrier to entry. It is. But that doesn't mean that there can't be a slew of even more amazing titles in development.